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Comment enregistrer une image sur le stockage interne

ceci est mon code I et je veux enregistrer cette image sur mon stockage interne. Le booléen public saveImageToInternalStorage est un code de Google mais je ne sais pas comment l'utiliser. quand je touche button2 suivre l'action button1.

public class MainActivity extends Activity implements OnClickListener {
Button btn, btn1;
SurfaceView sv;
Bitmap bitmap;
Canvas canvas;
@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);
    btn=(Button)findViewById(R.id.button1);
    btn1=(Button)findViewById(R.id.button2);
    sv=(SurfaceView)findViewById(R.id.surfaceView1);

    btn.setOnClickListener(this);
    btn1.setOnClickListener(this);

    bitmap=BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);

}
@Override
public void onClick(View v) {
    canvas=sv.getHolder().lockCanvas();
    if(canvas==null) return;
    canvas.drawBitmap(bitmap, 100, 100, null);
    sv.getHolder().unlockCanvasAndPost(canvas);


}

public boolean saveImageToInternalStorage(Bitmap image) {

    try {
    // Use the compress method on the Bitmap object to write image to
    // the OutputStream
    FileOutputStream fos = openFileOutput("desiredFilename.png", Context.MODE_PRIVATE);

    // Writing the bitmap to the output stream
    image.compress(Bitmap.CompressFormat.PNG, 100, fos);
    fos.close();

    return true;
    } catch (Exception e) {
    Log.e("saveToInternalStorage()", e.getMessage());
    return false;
    }
    }
 }
32
Marius Hincu

Pour enregistrer votre bitmap dans sdcard, utilisez le code suivant

Image de magasin

private void storeImage(Bitmap image) {
    File pictureFile = getOutputMediaFile();
    if (pictureFile == null) {
        Log.d(TAG,
                "Error creating media file, check storage permissions: ");// e.getMessage());
        return;
    } 
    try {
        FileOutputStream fos = new FileOutputStream(pictureFile);
        image.compress(Bitmap.CompressFormat.PNG, 90, fos);
        fos.close();
    } catch (FileNotFoundException e) {
        Log.d(TAG, "File not found: " + e.getMessage());
    } catch (IOException e) {
        Log.d(TAG, "Error accessing file: " + e.getMessage());
    }  
}

Obtenir le chemin pour le stockage d'images

/** Create a File for saving an image or video */
private  File getOutputMediaFile(){
    // To be safe, you should check that the SDCard is mounted
    // using Environment.getExternalStorageState() before doing this. 
    File mediaStorageDir = new File(Environment.getExternalStorageDirectory()
            + "/Android/data/"
            + getApplicationContext().getPackageName()
            + "/Files"); 

    // This location works best if you want the created images to be shared
    // between applications and persist after your app has been uninstalled.

    // Create the storage directory if it does not exist
    if (! mediaStorageDir.exists()){
        if (! mediaStorageDir.mkdirs()){
            return null;
        }
    } 
    // Create a media file name
    String timeStamp = new SimpleDateFormat("ddMMyyyy_HHmm").format(new Date());
    File mediaFile;
        String mImageName="MI_"+ timeStamp +".jpg";
        mediaFile = new File(mediaStorageDir.getPath() + File.separator + mImageName);  
    return mediaFile;
} 

MODIFIER À partir de vos commentaires, j'ai modifié la vue onclick dans cette fonction.

public onClick(View v){

switch(v.getId()){
case R.id.button1:
//Your button 1 function
break;
case R.id. button2:
//Your button 2 function
break;
} 
}
101
vinothp
private static void SaveImage(Bitmap finalBitmap) {

    String root = Environment.getExternalStorageDirectory().getAbsolutePath();
    File myDir = new File(root + "/saved_images");
    myDir.mkdirs();

    String fname = "Image-"+ o +".jpg";
    File file = new File (myDir, fname);
    if (file.exists ()) file.delete ();
    try {
        FileOutputStream out = new FileOutputStream(file);
        finalBitmap.compress(Bitmap.CompressFormat.JPEG, 90, out);
        out.flush();
        out.close();

    } catch (Exception e) {
        e.printStackTrace();
    }
}
4
Gaby Bou Tayeh

Modifiez onClick() comme suit:

@Override
public void onClick(View v) {
    if(v == btn) {
        canvas=sv.getHolder().lockCanvas();
        if(canvas!=null) {
            canvas.drawBitmap(bitmap, 100, 100, null);
            sv.getHolder().unlockCanvasAndPost(canvas);
        }
    } else if(v == btn1) {
        saveBitmapToInternalStorage(bitmap);
    }
}

Il existe plusieurs manières d'appliquer cette règle à btn avant le btn1 afin que la variable bitmap soit peinte avant que vous ne tentiez de l'enregistrer.

Je suggère que vous désactiviez initialement btn1 et que vous l'activiez lorsque vous cliquez sur btn, comme ceci:

if(v == btn) {
    ...
    btn1.setEnabled(true);
}
1
David Manpearl

Pour sauvegarder le fichier dans le répertoire

  public static Uri saveImageToInternalStorage(Context mContext, Bitmap bitmap){

    String mTimeStamp = new SimpleDateFormat("ddMMyyyy_HHmm").format(new Date());

    String mImageName = "snap_"+mTimeStamp+".jpg";

    ContextWrapper wrapper = new ContextWrapper(mContext);

    File file = wrapper.getDir("Images",MODE_PRIVATE);

    file = new File(file, "snap_"+ mImageName+".jpg");

    try{

        OutputStream stream = null;

        stream = new FileOutputStream(file);

        bitmap.compress(Bitmap.CompressFormat.JPEG,100,stream);

        stream.flush();

        stream.close();

    }catch (IOException e) 
    {
        e.printStackTrace();
    }

    Uri mImageUri = Uri.parse(file.getAbsolutePath());

    return mImageUri;
}

autorisation requise

<uses-permission Android:name="Android.permission.WRITE_EXTERNAL_STORAGE" />
0
Mahesh Pandit