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Créer un fichier vidéo avec un tableau d'images et un fichier de chanson, en utilisant AVAsset

J'essaie de créer un fichier vidéo en utilisant un tableau d'images et un fichier audio. Pour faire un film avec un tableau d'images, j'ai utilisé le gros message de zoul ici . Tout est parfait, j'ai mon film avec ma photo. Cependant, lorsque j'essaie d'ajouter des pistes audio, j'ai beaucoup de problèmes. Pour comprendre j'ai mis mon code:

Lorsque j'appelle cette méthode, le tableau d'images et le fichier de chanson sont prêts:

-(void) writeImagesToMovieAtPath:(NSString *) path withSize:(CGSize) size
{
    NSString *documentsDirectoryPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
    NSArray *dirContents = [[NSFileManager defaultManager] directoryContentsAtPath:documentsDirectoryPath];
    for (NSString *tString in dirContents) {
        if ([tString isEqualToString:@"essai.mp4"]) 
        {
            [[NSFileManager defaultManager]removeItemAtPath:[NSString stringWithFormat:@"%@/%@",documentsDirectoryPath,tString] error:nil];

        }
    }

    NSLog(@"Write Started");

    NSError *error = nil;

    AVAssetWriter *videoWriter = [[AVAssetWriter alloc] initWithURL:
                                  [NSURL fileURLWithPath:path] fileType:AVFileTypeMPEG4
                                                              error:&error];    
    NSParameterAssert(videoWriter);

    NSDictionary *videoSettings = [NSDictionary dictionaryWithObjectsAndKeys:
                                   AVVideoCodecH264, AVVideoCodecKey,
                                   [NSNumber numberWithInt:size.width], AVVideoWidthKey,
                                   [NSNumber numberWithInt:size.height], AVVideoHeightKey,
                                   nil];

    AudioChannelLayout channelLayout;
    memset(&channelLayout, 0, sizeof(AudioChannelLayout));
    channelLayout.mChannelLayoutTag = kAudioChannelLayoutTag_Stereo;

    NSDictionary *audioSettings = [NSDictionary dictionaryWithObjectsAndKeys:
                                   [NSNumber numberWithInt:kAudioFormatMPEG4AAC], AVFormatIDKey,
                                   [NSNumber numberWithFloat:44100.0] ,AVSampleRateKey, 
                                   [NSNumber numberWithInt: 1] ,AVNumberOfChannelsKey,
                                   [NSNumber numberWithInt:192000],AVEncoderBitRateKey,
                                   [NSData dataWithBytes:&channelLayout length:sizeof(AudioChannelLayout)],AVChannelLayoutKey,
                                   nil];

    AVAssetWriterInput* videoWriterInput = [[AVAssetWriterInput
                                             assetWriterInputWithMediaType:AVMediaTypeVideo
                                             outputSettings:videoSettings] retain];

    AVAssetWriterInput* audioWriterInput = [[AVAssetWriterInput
                                             assetWriterInputWithMediaType:AVMediaTypeAudio
                                             outputSettings:audioSettings] retain];

    NSURL* fileURL = [[NSBundle mainBundle] URLForResource:@"Big_Voice_1" withExtension:@"caf"];

    NSLog(@"%@",fileURL);
    AVAsset *asset = [[AVURLAsset URLAssetWithURL:fileURL 
                                            options:nil] retain];


    AVAssetReader *audioReader = [[AVAssetReader assetReaderWithAsset:asset error:&error] retain];


    AVAssetWriterInputPixelBufferAdaptor *adaptor = [AVAssetWriterInputPixelBufferAdaptor
                                                     assetWriterInputPixelBufferAdaptorWithAssetWriterInput:videoWriterInput
                                                     sourcePixelBufferAttributes:nil];


    AVAssetTrack* audioTrack = [asset.tracks objectAtIndex:0]; 

    AVAssetReaderOutput *readerOutput = [AVAssetReaderTrackOutput assetReaderTrackOutputWithTrack:audioTrack outputSettings:nil];

    [audioReader addOutput:readerOutput];                                             


    NSParameterAssert(videoWriterInput);
    NSParameterAssert(audioWriterInput);
    NSParameterAssert([videoWriter canAddInput:audioWriterInput]);
    NSParameterAssert([videoWriter canAddInput:videoWriterInput]);
    audioWriterInput.expectsMediaDataInRealTime = NO;
    videoWriterInput.expectsMediaDataInRealTime = YES;
    [videoWriter addInput:audioWriterInput];
    [videoWriter addInput:videoWriterInput];
    //Start a session:
    [videoWriter startWriting];
    [videoWriter startSessionAtSourceTime:kCMTimeZero];


    //Video encoding

    CVPixelBufferRef buffer = NULL;

    //convert uiimage to CGImage.

    int frameCount = 0;

    for(int i = 0; i<20; i++)
    {
        buffer = [self pixelBufferFromCGImage:[[m_PictArray objectAtIndex:i] CGImage] andSize:size];


        BOOL append_ok = NO;
        int j = 0;
        while (!append_ok && j < 30) 
        {
            if (adaptor.assetWriterInput.readyForMoreMediaData) 
            {
                printf("appending %d attemp %d\n", frameCount, j);

                CMTime frameTime = CMTimeMake(frameCount,(int32_t) 10);

                //CVPixelBufferPoolCreatePixelBuffer (kCFAllocatorDefault, adaptor.pixelBufferPool, &buffer);
                append_ok = [adaptor appendPixelBuffer:buffer withPresentationTime:frameTime];
                CVPixelBufferPoolRef bufferPool = adaptor.pixelBufferPool;
                NSParameterAssert(bufferPool != NULL);

                [NSThread sleepForTimeInterval:0.05];
            } 
            else 
            {
                printf("adaptor not ready %d, %d\n", frameCount, j);
                [NSThread sleepForTimeInterval:0.1];
            }
            j++;
        }
        if (!append_ok) {
            printf("error appending image %d times %d\n", frameCount, j);
        }
        frameCount++;
    }

    //Finish the session:
    [videoWriterInput markAsFinished];





//Start a session:
        [videoWriter startWriting];
        [videoWriter startSessionAtSourceTime:kCMTimeZero];

        CVPixelBufferRef buffer = NULL;

        //Write all picture array in movie file.

        int frameCount = 0;

        for(int i = 0; i<[m_PictArray count]; i++)
        {
            buffer = [self pixelBufferFromCGImage:[[m_PictArray objectAtIndex:i] CGImage] andSize:size];


            BOOL append_ok = NO;
            int j = 0;
            while (!append_ok && j < 30) 
            {
                if (adaptor.assetWriterInput.readyForMoreMediaData) 
                {
                    printf("appending %d attemp %d\n", frameCount, j);

                    CMTime frameTime = CMTimeMake(frameCount,(int32_t) 10);


                    append_ok = [adaptor appendPixelBuffer:buffer withPresentationTime:frameTime];
                    CVPixelBufferPoolRef bufferPool = adaptor.pixelBufferPool;
                    NSParameterAssert(bufferPool != NULL);

                    [NSThread sleepForTimeInterval:0.05];
                } 
                else 
                {
                    printf("adaptor not ready %d, %d\n", frameCount, j);
                    [NSThread sleepForTimeInterval:0.1];
                }
                j++;
            }
            if (!append_ok) {
                printf("error appending image %d times %d\n", frameCount, j);
            }
            frameCount++;
        }

        //Finish writing picture:
        [videoWriterInput markAsFinished];

Je termine d'écrire l'image dans le fichier vidéo et je veux copier l'audio dans le fichier et je fais ceci:

[audioReader startReading];

    [videoWriter startSessionAtSourceTime:kCMTimeZero];
    dispatch_queue_t mediaInputQueue = dispatch_queue_create("mediaInputQueue", NULL);
    [audioWriterInput requestMediaDataWhenReadyOnQueue:mediaInputQueue usingBlock:^
     {
         NSLog(@"Request");
         NSLog(@"Asset Writer ready :%d",audioWriterInput.readyForMoreMediaData);
         while (audioWriterInput.readyForMoreMediaData) {
             NSLog(@"Ready");
             CMSampleBufferRef nextBuffer = [readerOutput copyNextSampleBuffer];
             if (nextBuffer) {
                 NSLog(@"NextBuffer");
                 [audioWriterInput appendSampleBuffer:nextBuffer];
             }
         }
     }
     ];

    [audioWriterInput markAsFinished];
    [videoWriter finishWriting];

Cependant, l'état de AssetWriterInput du fichier audio est toujours "NON".

Ma question: comment ajouter de l'audio à un fichier vidéo en utilisant AVFoundation?

Alors s'il vous plaît, quelqu'un peut-il m'aider en me disant si j'oublie quelque chose ou si quelque chose ne va pas.

Merci beaucoup

46
TheRonin

J'ai enfin trouvé comment faire un film avec un tableau d'images et un fichier audio. Donc, si vous voulez faire la même chose, je mets mon code ici (attention à la mémoire):

  • Créez d'abord un fichier vidéo avec votre tableau d'images, utilisez le post de zoul ici :

    -(void) writeImagesToMovieAtPath:(NSString *) path withSize:(CGSize) size
    {
      NSString *documentsDirectoryPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
      NSArray *dirContents = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:documentsDirectoryPath error:nil];
      for (NSString *tString in dirContents) 
      {
        if ([tString isEqualToString:@"essai.mp4"]) 
        {
            [[NSFileManager defaultManager]removeItemAtPath:[NSString stringWithFormat:@"%@/%@",documentsDirectoryPath,tString] error:nil];
    
        }
      }
    
      NSLog(@"Write Started");
    
      NSError *error = nil;
    
      AVAssetWriter *videoWriter = [[AVAssetWriter alloc] initWithURL:
                                  [NSURL fileURLWithPath:path] fileType:AVFileTypeMPEG4
                                                              error:&error];    
      NSParameterAssert(videoWriter);
    
      NSDictionary *videoSettings = [NSDictionary dictionaryWithObjectsAndKeys:
                                   AVVideoCodecH264, AVVideoCodecKey,
                                   [NSNumber numberWithInt:size.width], AVVideoWidthKey,
                                   [NSNumber numberWithInt:size.height], AVVideoHeightKey,
                                   nil];
    
    
      AVAssetWriterInput* videoWriterInput = [[AVAssetWriterInput
                                             assetWriterInputWithMediaType:AVMediaTypeVideo
                                             outputSettings:videoSettings] retain];
    
    
    
    
      AVAssetWriterInputPixelBufferAdaptor *adaptor = [AVAssetWriterInputPixelBufferAdaptor
                                                     assetWriterInputPixelBufferAdaptorWithAssetWriterInput:videoWriterInput
                                                     sourcePixelBufferAttributes:nil];
    
      NSParameterAssert(videoWriterInput);
    
      NSParameterAssert([videoWriter canAddInput:videoWriterInput]);
      videoWriterInput.expectsMediaDataInRealTime = YES;
      [videoWriter addInput:videoWriterInput];
      //Start a session:
      [videoWriter startWriting];
      [videoWriter startSessionAtSourceTime:kCMTimeZero];
    
    
      //Video encoding
    
      CVPixelBufferRef buffer = NULL;
    
      //convert uiimage to CGImage.
    
      int frameCount = 0;
    
      for(int i = 0; i<[m_PictArray count]; i++)
      {
        buffer = [self pixelBufferFromCGImage:[[m_PictArray objectAtIndex:i] CGImage] andSize:size];
    
    
        BOOL append_ok = NO;
        int j = 0;
        while (!append_ok && j < 30) 
        {
            if (adaptor.assetWriterInput.readyForMoreMediaData) 
            {
                printf("appending %d attemp %d\n", frameCount, j);
    
                CMTime frameTime = CMTimeMake(frameCount,(int32_t) 10);
    
                append_ok = [adaptor appendPixelBuffer:buffer withPresentationTime:frameTime];
                CVPixelBufferPoolRef bufferPool = adaptor.pixelBufferPool;
                NSParameterAssert(bufferPool != NULL);
    
                [NSThread sleepForTimeInterval:0.05];
            } 
            else 
            {
                printf("adaptor not ready %d, %d\n", frameCount, j);
                [NSThread sleepForTimeInterval:0.1];
            }
            j++;
        }
        if (!append_ok) 
        {
            printf("error appending image %d times %d\n", frameCount, j);
        }
        frameCount++;
        CVBufferRelease(buffer);
      }
    
      [videoWriterInput markAsFinished];
      [videoWriter finishWriting];
    
      [videoWriterInput release];
      [videoWriter release];
    
      [m_PictArray removeAllObjects];
    
      NSLog(@"Write Ended"); 
    }
    
  • Après cela, vous devez assembler le fichier vidéo et le fichier audio. Pour ce faire, suivez mon code:

    -(void)CompileFilesToMakeMovie
    {
      AVMutableComposition* mixComposition = [AVMutableComposition composition];
    
      NSString* audio_inputFileName = @"deformed.caf";
      NSString* audio_inputFilePath = [Utilities documentsPath:audio_inputFileName];
      NSURL*    audio_inputFileUrl = [NSURL fileURLWithPath:audio_inputFilePath];
    
      NSString* video_inputFileName = @"essai.mp4";
      NSString* video_inputFilePath = [Utilities documentsPath:video_inputFileName];
      NSURL*    video_inputFileUrl = [NSURL fileURLWithPath:video_inputFilePath];
    
      NSString* outputFileName = @"outputFile.mov";
      NSString* outputFilePath = [Utilities documentsPath:outputFileName];
      NSURL*    outputFileUrl = [NSURL fileURLWithPath:outputFilePath];
    
      if ([[NSFileManager defaultManager] fileExistsAtPath:outputFilePath]) 
        [[NSFileManager defaultManager] removeItemAtPath:outputFilePath error:nil];
    
    
    
      CMTime nextClipStartTime = kCMTimeZero;
    
      AVURLAsset* videoAsset = [[AVURLAsset alloc]initWithURL:video_inputFileUrl options:nil];
      CMTimeRange video_timeRange = CMTimeRangeMake(kCMTimeZero,videoAsset.duration);
      AVMutableCompositionTrack *a_compositionVideoTrack = [mixComposition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid];
      [a_compositionVideoTrack insertTimeRange:video_timeRange ofTrack:[[videoAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0] atTime:nextClipStartTime error:nil];
    
      //nextClipStartTime = CMTimeAdd(nextClipStartTime, a_timeRange.duration);
    
      AVURLAsset* audioAsset = [[AVURLAsset alloc]initWithURL:audio_inputFileUrl options:nil];
      CMTimeRange audio_timeRange = CMTimeRangeMake(kCMTimeZero, audioAsset.duration);
      AVMutableCompositionTrack *b_compositionAudioTrack = [mixComposition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
      [b_compositionAudioTrack insertTimeRange:audio_timeRange ofTrack:[[audioAsset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0] atTime:nextClipStartTime error:nil];
    
    
    
      AVAssetExportSession* _assetExport = [[AVAssetExportSession alloc] initWithAsset:mixComposition presetName:AVAssetExportPresetHighestQuality];   
      _assetExport.outputFileType = @"com.Apple.quicktime-movie";
      _assetExport.outputURL = outputFileUrl;
    
      [_assetExport exportAsynchronouslyWithCompletionHandler:
     ^(void ) {
         [self saveVideoToAlbum:outputFilePath]; 
     }       
     ];  
    }
    

Désolé s'il y a une fuite, je fais l'optimisation de la mémoire.

43
TheRonin

L'AVChannelLayoutKey doit pointer vers une instance NSData contenant un AudioChannelLayout.

Le vôtre pointe vers un NSNumber.

3
Rhythmic Fistman