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Comment puis-je faire un compte à rebours avec NSTimer?

Comment puis-je faire un compte à rebours avec une NSTimer en utilisant Swift?

15
Giovanie Rodz

Question 1:

@IBOutlet var countDownLabel: UILabel!

var count = 10

override func viewDidLoad() {
    super.viewDidLoad()

    var timer = NSTimer.scheduledTimerWithTimeInterval(0.4, target: self, selector: Selector("update"), userInfo: nil, repeats: true)
}

func update() {
    if(count > 0) {
        countDownLabel.text = String(count--)
    }
}

Question 2:

Vous pouvez faire les deux. SpriteKit est le SDK que vous utilisez pour la scène, le mouvement, etc. Simple View Application est le modèle de projet. Ils ne devraient pas entrer en conflit

38
Bigman

Dans Swift 3.0, cela fonctionnera:

var counter = 30

override func viewDidLoad() {
    super.viewDidLoad()

    var _ = Timer.scheduledTimer(timeInterval: 1.0, target: self, selector: #selector(updateCounter), userInfo: nil, repeats: true)
}



func updateCounter() {
    //you code, this is an example
    if counter > 0 {
        print("\(counter) seconds to the end of the world")
        counter -= 1
}
18
user4956851

Variable pour votre minuterie

var timer = 60

NSTimer avec 1.0 comme intervalle

var clock = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: "countdown", userInfo: nil, repeats: true)

Ici, vous pouvez diminuer le temps

func countdown() {
    timer--
}
7
Henny Lee

Swift 3

private let NUMBER_COUNT_DOWN   = 3

var countDownLabel = UILabel()
var countDown = NUMBER_COUNT_DOWN
var timer:Timer?


private func countDown(time: Double)
{
    countDownLabel.frame = CGRect(x: 0, y: 0, width: 300, height: 300)
    countDownLabel.font = UIFont.systemFont(ofSize: 300)
    countDownLabel.textColor = .black
    countDownLabel.center = CGPoint(x: self.view.frame.width / 2, y: self.view.frame.height / 2)

    countDownLabel.textAlignment = .center
    self.view.addSubview(countDownLabel)
    view.bringSubview(toFront: countDownLabel)

    timer = Timer.scheduledTimer(timeInterval: time, target: self, selector: #selector(updateCountDown), userInfo: nil, repeats: true)
}

func updateCountDown() {
    if(countDown > 0) {
        countDownLabel.text = String(countDown)
        countDown = countDown - 1
    } else {
        removeCountDownLable()
    }
}

private func removeCountDownLable() {
    countDown = NUMBER_COUNT_DOWN
    countDownLabel.text = ""
    countDownLabel.removeFromSuperview()

    timer?.invalidate()
    timer = nil
}
3
Giang

Xcode 10 avec Swift 4.2

import UIKit

class ViewController: UIViewController {

   var timer = Timer()
   var totalSecond = 10

   override func viewDidLoad() {
       super.viewDidLoad()
       startTimer()
   }


   func startTimer() {
       timer = Timer.scheduledTimer(timeInterval: 1, target: self, selector: #selector(updateTime), userInfo: nil, repeats: true)
   }

   @objc func updateTime() {

        print(timeFormatted(totalSecond))

        if totalSecond != 0 {
           totalSecond -= 1
        } else {
           endTimer()
        }
    }

    func endTimer() {
        timer.invalidate()
    }

    func timeFormatted(_ totalSeconds: Int) -> String {
        let seconds: Int = totalSeconds % 60
        return String(format: "0:%02d", seconds)
    }

}
1
wsnjy

Swift 4

Timer.scheduledTimer(timeInterval: 1.0, target: self, selector: #selector(self.updateTime), userInfo: nil, repeats: true)

Fonction de mise à jour

@objc func updateTime(){
    debugPrint("jalan")
}
1
luhuiya

Swift 4.1. La méthode updatetime appelée après chaque seconde et secondes s'affichera sur UIlabel.

     var timer: Timer?
     var totalTime = 60

     private func startOtpTimer() {
            self.totalTime = 60
            self.timer = Timer.scheduledTimer(timeInterval: 1.0, target: self, selector: #selector(updateTimer), userInfo: nil, repeats: true)
        }

    @objc func updateTimer() {
            print(self.totalTime)
            self.lblTimer.text = self.timeFormatted(self.totalTime) // will show timer
            if totalTime != 0 {
                totalTime -= 1 . // decrease counter timer
            } else {
                if let timer = self.timer { 
                    timer.invalidate()
                    self.timer = nil
                }
            }
        }
    func timeFormatted(_ totalSeconds: Int) -> String {
        let seconds: Int = totalSeconds % 60
        let minutes: Int = (totalSeconds / 60) % 60
        return String(format: "%02d:%02d", minutes, seconds)
    }

 enter image description here

1
GSK

Faire compte à rebours app Xcode 8.1, Swift 3

import UIKit
import Foundation

class ViewController: UIViewController, UITextFieldDelegate {

    var timerCount = 0
    var timerRunning = false

    @IBOutlet weak var timerLabel: UILabel! //ADD Label
    @IBOutlet weak var textField: UITextField! //Add TextField /Enter any number to Countdown

    override func viewDidLoad() {
        super.viewDidLoad()

        //Reset
        timerLabel.text = ""
        if timerCount == 0 {
            timerRunning = false
        }
}

       //Figure out Count method
    func Counting() {
        if timerCount > 0 {
        timerLabel.text = "\(timerCount)"
            timerCount -= 1
        } else {
            timerLabel.text = "GO!"

        }

    }

    //ADD Action Button
    @IBAction func startButton(sender: UIButton) {

        //Figure out timer
        if timerRunning == false {
         _ = Timer.scheduledTimer(timeInterval: 1.0, target: self, selector: #selector(ViewController.Counting), userInfo: nil, repeats: true)
            timerRunning = true
        }

        //unwrap textField and Display result
        if let countebleNumber = Int(textField.text!) {
            timerCount = countebleNumber
            textField.text = "" //Clean Up TextField
        } else {
            timerCount = 3 //Defoult Number to Countdown if TextField is nil
            textField.text = "" //Clean Up TextField
        }

    }

    //Dismiss keyboard
    func keyboardDismiss() {
        textField.resignFirstResponder()
    }

    //ADD Gesture Recignizer to Dismiss keyboard then view tapped
    @IBAction func viewTapped(_ sender: AnyObject) {
        keyboardDismiss()
    }

    //Dismiss keyboard using Return Key (Done) Button
    func textFieldShouldReturn(_ textField: UITextField) -> Bool {
        keyboardDismiss()

        return true
    }

}

https://github.com/nikae/CountDown-

0
NikaE